Posted by
Sean "Gojira" Jacoby on Wednesday, January 16, 2008 11:17:05 AM
The blame-laying and assault on video games reaches new lows with underhanded and under-researched arguments.
http://www.townhall.com/Columnists/KevinMcCullough/2008/01/13/the_sex-box_race_for_president?page=full&comments=true
It's
obviously already been covered how incredibly far off-base this
"columnist" is in almost every detail of his argument. The single scene
of physical romance (because that's precisely what it is for a whopping
handful of seconds) is no different than sillouhette montage scenes of
romance in movies rated PG13 or even R.
Rather than continue
harping on his misinformation, I'd like to draw attention to the
discussion about ratings for video games and who exactly they're aimed
at these days.
Of course we can all agree that for the longest
time, the majority of games were targeted at younger audiences. Of
course, this was also over a decade ago that this trend started, and
created the vast majority of today's gamer population. If we do some
simple math (yay education, my parents did yet another thing right for
me), those gamers are now adults, with adult tastes. This trend is
reflected in the bulk of the video games being produced these days.
Honestly,
at times I miss the days of Q-bert, Marble Madness, and other
non-violent games from yesteryear, but advances in technology have
yielded an environment to suspend disbelief. Isn't that what fictional
entertainment is for? The reason Tom Clancy's "The Hunt for Red
October", Isaac Asimov's "The Caves of Steel" and numerous other
Science Fiction and Fiction novels are such incredible reads are
because they suspend one's disbelief, allowing them to get immersed in
the content, and therefore draw immense amounts of enjoyment.
Mass
Effect is indeed heavily grounded in plausibility. But we all also
realize that there currently is no interstellar travel on the scale
represented in that game. We don't have daily contact with
extraterrestrials. These things, however, are part of the draw in that
game. It gives us a chance to do the impossible. A more advanced and
interactive form of pretend.
You know, that thing we used to
as a kid? Ever put a towel around your neck and run around pretending
you could fly like Superman? Imagine if you could actually see yourself
flying through a realistic looking city, stopping villains from
destroying your city with gun-fights and bombs.
Mass Effect,
along with numerous other games hitting store shelves and homes, is
fiction. It isn't real. Anyone who can't tell the difference, and act
accordingly, severely needs a reality check.
I've worked at
Circuit City and Best Buy in the past. I know what happens when people
buy video games. Little 11-year-old Jimmy brings his mom to the store
so she can buy him some game called GTA because he and his friends talk
about it with the same amount of excitement as some people have towards
sports or even academia. Mom, however, didn't think to ask what the
game's about. Of course, Mom, in Jimmy's case, doesn't like video games
very much, nor does she understand them, so why would she understand
what her son's talking about? I know it doesn't happen enough, but I
was one of the few employees who informed parents of what exactly they
were buying. It's then that parent's responsibility to use that
information and make their own decision. If they continue to buy,
that's their call. They know their kid better than I do.
Ratings
and their labels are there for a reason. It's to let someone have a
rough idea of what they can expect to see, content-wise, in the game in
question. There are as many ESRB (Entertainment Software Rating Board)
ratings for video games as there are for movies. Parents respond to
their 11-year-old asking to see an R-rated movie. R, recommended for
audiences 17 or over. Mass Effect. Rated M, for Mature. Mature
audiences only (17+). I don't see any difference.
I've got two
siblings, both younger. My parents wouldn't allow any of us to watch
rated R movies unless they'd seen them first and approved. At the same
time, they wouldn't let either of them play M-rated games unless they'd
either done research or played them themselves.
Games are being
targeted more towards the mature gamer than toward the children out
there. This isn't an opinion, this is obvious, and all it takes is a
10-minute perusal of your local game shop to see. If you go to a movie
targeted at adults, such as "The Libertine" or "The Matrix", you expect
adult content and situations. Video games are little more than
interactive movies. You merely take center stage as the main character.
If
you prevent your child from watching a movie you've been warned is
inappropriate for them, why wouldn't you do the same for a video game?
Video games are at least as big an industry as the movie industry. Eyes
need to be opened to this FACT.